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Old Apr 23, 2010, 12:01 PM // 12:01   #281
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Originally Posted by Regina Buenaobra View Post
It was rather more than "a few hours". It actually took several artists, including a concept artist, a few months--splitting their time between their Guild Wars 2 work and Guild Wars work (remember, Live Team does not have dedicated artists)--to complete the costumes. This is start to finish: from concept, to making meshes, modeling, texturing, making it dye-able, working on the rigs, fixing bugs, shadow masks, bug fixes on animations, and more bug fixes after QA passes, etc. --all the way to their appearance on the live servers.
I'm sure you worked a lot on costumes, but as a complete GW chapter cost at their max price 50$ (despite the complete game is 20$ now) and costumes are 10$,
Can u faithfully tell that making the costumes took 1/5 of resources, time and money of makinf a complete campaing? Because if took, then i have no more to say, if wont took, then costumes seems to me like a rip off, but hey, if cows are happy with being milked that it would be dumb to not squeeze the cow!, thats how bussiness work: to get the maximum profit for the minimum investment.
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Old Apr 23, 2010, 12:14 PM // 12:14   #282
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Quote:
Originally Posted by Regina Buenaobra View Post
It was rather more than "a few hours". It actually took several artists, including a concept artist, a few months--splitting their time between their Guild Wars 2 work and Guild Wars work (remember, Live Team does not have dedicated artists)--to complete the costumes. This is start to finish: from concept, to making meshes, modeling, texturing, making it dye-able, working on the rigs, fixing bugs, shadow masks, bug fixes on animations, and more bug fixes after QA passes, etc. --all the way to their appearance on the live servers.
And after all that, they still all clip horribly?
Well, "clip" is technically the wrong word, but I'm not sure how else to describe the annoyance of my feet going through my robes all the bloody time.

Last edited by Xenomortis; Apr 23, 2010 at 12:16 PM // 12:16..
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Old Apr 23, 2010, 12:59 PM // 12:59   #283
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..........
Doesn't matter if they took 5 minutes or 5 years to make.

They're priced at a level that makes a profit. That's business. That is all.
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Old Apr 23, 2010, 01:09 PM // 13:09   #284
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Originally Posted by Xenomortis View Post
And after all that, they still all clip horribly?
Well, "clip" is technically the wrong word, but I'm not sure how else to describe the annoyance of my feet going through my robes all the bloody time.
That happens with some armors as well. This means they probably don't test their armor art in anything but the character's paper doll pose...
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Old Apr 23, 2010, 01:32 PM // 13:32   #285
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That happens with some armors as well. This means they probably don't test their armor art in anything but the character's paper doll pose...
I know. It's a regular thing for anything with long coats or dresses.
But it's impressive how they could get it right for the two Ranger long coats*, all Dervish armours, some of the Mesmer armours* but not all and not the Grenth costume and Mantle one (the latter two being things you have to pay for).

*Well there are some issues with these, but at least not when running.
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Old Apr 23, 2010, 01:37 PM // 13:37   #286
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Originally Posted by Emily Diehl View Post
What would be MORE interesting is if we got programmers to work on the costumes. "Programmer art", as it's lovingly referred to, is amazing to behold
As a software engineer i resent that comment. My Stick men are quite lovely thank you very much.
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Old Apr 23, 2010, 04:40 PM // 16:40   #287
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Quote:
Originally Posted by Regina Buenaobra View Post
It was rather more than "a few hours". It actually took several artists, including a concept artist, a few months--splitting their time between their Guild Wars 2 work and Guild Wars work (remember, Live Team does not have dedicated artists)--to complete the costumes. This is start to finish: from concept, to making meshes, modeling, texturing, making it dye-able, working on the rigs, fixing bugs, shadow masks, bug fixes on animations, and more bug fixes after QA passes, etc. --all the way to their appearance on the live servers.

BTW, our designers weren't working on the costumes. I think it would be interesting if designers rather than artists worked on costumes, but probably not something we could release to the public.
I'm curious about something... did the artists and QA test the costumes with anti-aliasing turned on? The flickering that we see on the costumes and several EotN armors is not normal. Anet has alot of amazing artists working for them, but they are doing something wrong. I wish they could identify the problem and try to correct it.

Last edited by Deviant Angel; Apr 23, 2010 at 04:47 PM // 16:47..
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Old Apr 23, 2010, 05:20 PM // 17:20   #288
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Quote:
Originally Posted by Deviant Angel View Post
I'm curious about something... did the artists and QA test the costumes with anti-aliasing turned on? The flickering that we see on the costumes and several EotN armors is not normal. Anet has alot of amazing artists working for them, but they are doing something wrong. I wish they could identify the problem and try to correct it.
Bleh, never noticed the flickering, white pixels until after I read your post and started looking for it

Ah, noticed something. Setting your Shader Quality to low lessens the amount of white pixels to a certain extent. It's mostly set to low at my machine as to strain it not too much. Though it is a bit foolish to tone down the graphic quality to improve another part of the visuals

Last edited by Arduin; Apr 23, 2010 at 05:24 PM // 17:24..
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Old Apr 23, 2010, 06:12 PM // 18:12   #289
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I've never seen this flicker - those that are seeing it, are you all using nVidia gfx cards? I know one person said they were. (I use ATI)
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Old Apr 23, 2010, 06:48 PM // 18:48   #290
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Nvidia indeed.

I tried to capture a screenie, but the flicker and white pixels won't show up on the screenshot for some reason.

Last edited by Arduin; Apr 23, 2010 at 06:53 PM // 18:53..
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Old Apr 23, 2010, 07:45 PM // 19:45   #291
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Originally Posted by Riot Narita View Post
I've never seen this flicker - those that are seeing it, are you all using nVidia gfx cards? I know one person said they were. (I use ATI)
I'm using an Nvidia card right now, but I've noticed the flickering with older and newer ATI cards as well.

If you're not seeing it, I'm going to assume that you have anti-aliasing and shader quality set to low. Setting them to at least medium and going to a populated outpost should reveal a few glittery figures.

I have the Grenth costume and the hands are super easy to screenshot. The rest of the costume also does this, but as Arduin pointed out, it's not so easy to capture sometimes!


Last edited by Deviant Angel; Apr 23, 2010 at 07:47 PM // 19:47..
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Old Apr 23, 2010, 07:58 PM // 19:58   #292
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Originally Posted by Deviant Angel View Post
If you're not seeing it, I'm going to assume that you have anti-aliasing and shader quality set to low. Setting them to at least medium and going to a populated outpost should reveal a few glittery figures.
No - I have everything set to max, except shadow quality which is medium. And I don't see the glitter effect. I do have post-processing turned off though - I haven't tried turning it on yet, to see if it makes any difference. I also play in a Window, and I have DirectX 9 under Windows XP, not 10.

Edit: No difference with post processing turned on, or switching to full screen. I don't see any glitter effect.

Edit2: OK, I think I see the effect if I wear the Grenth costume, zoom right in, and look very closely between the fingers of the hands. It's clearly not as severe on my screen, as it is on other people's - because I have to try pretty hard to be able to see it.

Last edited by Riot Narita; Apr 23, 2010 at 11:07 PM // 23:07..
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Old Apr 24, 2010, 01:53 PM // 13:53   #293
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Quote:
Originally Posted by Xenomortis View Post
I know. It's a regular thing for anything with long coats or dresses.
But it's impressive how they could get it right for the two Ranger long coats*, all Dervish armours, some of the Mesmer armours* but not all and not the Grenth costume and Mantle one (the latter two being things you have to pay for).

*Well there are some issues with these, but at least not when running.
That's because they linked the bottom of the coats to the bones of the character, no clipping but it looks like the coat hem is stapled to your boots as a trade off...
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Old Apr 24, 2010, 02:13 PM // 14:13   #294
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FWIW I'm definitely seeing bad flickering in the Blade costume, although I never really noticed it in earlier costumes. ATI Radeon, DX9, everything set to max. It's very distracting and disappointing, because I love the costume.
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Old Apr 24, 2010, 10:02 PM // 22:02   #295
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See it now with my ATI 5770 and saw it with my older Nvidia 8800 gts.

It's pretty bad. Only really noticeable with armors from EOTN and beyond.
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Old Apr 25, 2010, 11:39 AM // 11:39   #296
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Today I just logged in to GW after several months of absence.
Not finding anything new, I moved to the wiki to see what was the 5th year update.

This: http://wiki.guildwars.com/wiki/Fifth...ry_Celebration
Then I compared it with this: http://wiki.guildwars.com/wiki/Fourt...ry_Celebration

and saw a little link called "ADDITIONAL ADDED CONTENT". http://wiki.guildwars.com/wiki/Fourt...content_update

Last year the team managed to pull out Zaishen Menagerie, Zaishen Challenges, Nicholas the Traveler, Storage upgrades, Makeover Packages, Name changes and stuff (some of wihch had a price tag, and that was good).
That was an awesome content update.

This year the same team pulled out... what? a couple of costumes? (10 euros the two of them?)
Oh, wait... according to Regina, the costumes were made by the artists that are now working on GW2.

So... the thing the live team is doing is the war in kryta. I really hope that the things seen until now are just an appetizer.

As for the costumes, I like them but I think that they are way overpriced.
With 10€ I can buy a full game, that will entertain me more than 2 new skins for my characters.
For me, they should have been at no more than 2.5€ each.

Last edited by Mangione; Apr 25, 2010 at 11:41 AM // 11:41..
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Old Apr 25, 2010, 12:39 PM // 12:39   #297
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It's not like it's over yet.
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Old Apr 25, 2010, 12:43 PM // 12:43   #298
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^ There is indeed additional content upcoming.
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Old Apr 25, 2010, 01:51 PM // 13:51   #299
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just....believe! *giggles*
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Old Apr 25, 2010, 03:49 PM // 15:49   #300
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Quote:
Originally Posted by Regina Buenaobra View Post
It was rather more than "a few hours". It actually took several artists, including a concept artist, a few months--splitting their time between their Guild Wars 2 work and Guild Wars work (remember, Live Team does not have dedicated artists)--to complete the costumes. This is start to finish: from concept, to making meshes, modeling, texturing, making it dye-able, working on the rigs, fixing bugs, shadow masks, bug fixes on animations, and more bug fixes after QA passes, etc. --all the way to their appearance on the live servers.
Well, as great as the costumes look however, can we ever expect to see bug fixes like with the flicker being tossed around in this thread, and the clipping? This is future tenths and not being asked of a certain date, but we should know if it will be looked into considering we still payed money for it, and it is glitchy.
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